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  • Timothy Arceri's avatar
    util/u_queue: track job size and limit the size of queue growth · 89688502
    Timothy Arceri authored
    
    
    When both UTIL_QUEUE_INIT_RESIZE_IF_FULL and
    UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY are set, we can get into a
    situation where the queue never executes and grows to a huge size
    due to all other threads being busy.
    
    This is the case with the shader cache when attempting to compile a
    huge number of shaders up front. If all threads are busy compiling
    shaders the cache queues memory use can climb into the many GBs
    very fast.
    
    The use of these two flags with the shader cache is intended to
    allow shaders compiled at runtime to be compiled as fast as possible.
    To avoid huge memory use but still allow the queue to perform
    optimally in the run time compilation case, we now add the ability
    to track memory consumed by the jobs in the queue and limit it to
    a hardcoded 256MB which should be more than enough.
    
    Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
    89688502