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For non-fragment shaders, we can just use the preuploaded BO as-is and do no packing/copying at draw-time. Fragment shaders are still a bit of an edge case, in having rasterizer/zsa/blend state in the same descriptor, but now we can specialize that path further for fragment-only. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <mesa/mesa!6440>
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