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Jonathan Marek authored
This fixes cases where the 3D path is used with layered rendering. Fixes dEQP-VK.renderpass.suballocation.multisample_resolve.layers* failures Note the blob's 3D fallback path behaves differently, and uses the framebuffer information to clear each layer individually (changing the MRT state each time). But that's not possible in all cases, and the blob fails to clear properly in dEQP-VK.geometry.layered.*.secondary_cmd_buffer cases. So this clear path is not based on the blob's behavior. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <mesa/mesa!5426>
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