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Timothy Arceri authored
This was added in b527dd65 as a work around because fixed function fragment shaders were tracked in ctx->FragmentProgram._Current as a gl_program rather than gl_shader_program. However after my refactoring of the program and shader structs at the end of 2016 which culminated in c505d6d8 , we no longer need gl_shader_program to track the current program making _CurrentFragmentProgram obsolete. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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