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Faith Ekstrand authored
The Aztec Ruins benchmark just grabs the first format in the list and SRGB causes it to render washed out. With this workaround, it renders the same as OpenGL. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Tested-by: Marge Bot <!3350> Part-of: <!3350>
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