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This can significantly reduce the number of allocations required to record large command buffers with thousands of draw calls and it improves significantly vkoverhead's results. fps_avg helped: serious_sam_trace01_1280x720.gfxr: 17.96 -> 18.50 (3.01%) fps_avg helped: vehicle-game-2.gfxr: 9.09 -> 9.33 (2.67%) fps_avg helped: ue4_shooter_game_high_quality.gfxr: 17.40 -> 17.66 (1.48%) fps_avg helped: ue4_shooter_game_low_quality.gfxr: 25.25 -> 25.61 (1.44%) fps_avg helped: ue4_sun_temple.gfxr: 24.93 -> 25.15 (0.86%) fps_avg helped: vkQuake_capture_frames_1_through_1200.gfxr: 52.54 -> 52.95 (0.78%) fps_avg helped: rbdoom-3-bfg_capture.gfxr: 13.87 -> 13.96 (0.69%) fps_avg helped: sponza_demo02_800x600.gfxr: 19.59 -> 19.63 (0.21%) fps_avg HURT: ue4_shooter_game_shooting_high_quality.gfxr: 19.14 -> 18.95 (-0.98%) fps_avg HURT: sponza_demo01_800x600.gfxr: 20.03 -> 20 (-0.09%) fps_avg HURT: quake3e_capture_frames_1_through_1800.gfxr: 57.34 -> 57.34 (-0.01%) fps_avg HURT: serious_sam_trace02_1280x720.gfxr: 38.27 -> 38.27 (-0.01%) total fps_min in shared programs: 311.74 -> 313.91 (0.69%) fps_min in affected programs: 311.74 -> 313.91 (0.69%) helped: 10 HURT: 2 total fps_max in shared programs: 319.54 -> 320.24 (0.22%) fps_max in affected programs: 319.54 -> 320.24 (0.22%) helped: 6 HURT: 6 total fps_avg in shared programs: 315.41 -> 317.36 (0.62%) fps_avg in affected programs: 315.41 -> 317.36 (0.62%) helped: 8 HURT: 4 Reviewed-by:
Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <!20787>
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