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Brian Paul authored
After the context is initialized, the API and context flags won't change. So, we can compute whether vertex attribute 0 aliases vertex position just once. This should make the glVertexAttrib*() functions a little quicker. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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