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    llvmpipe: Add a linear rasterizer optimized for 2D rendering. · 5a1d3bcf
    Jose Fonseca authored
    
    
    This change adds:
    
    - an alternative rasterizer, which rasterizes bins in a left->right &
      top->bottom linear fashion;
    
    - triangle -> rectangle detection;
    
    - 1:1 blit detection;
    
    - a special TGSI -> LLVM IR code generation that uses 8-bit SSE integers
      in AoS fashion (as opposed to 32bits floats.)
    
    Altogether these changes yield a 2x to 3x performance improvement for 2D
    workloads.  It was designed to render Windows 7 Aero and other Windows
    built-in 3D applications (like Windows Media Player, Internet Explorer
    11, UWP applications) with minimum CPU utilization, but it should be
    generally applicable to other 2D-on-3D applications, like desktop
    compositors, HTML browsers, 3D based UI toolkits, etc.
    
    This was mostly the brainchild of Keith Whitwell back in 2010.  I wrote
    TGSI -> AoS translation.  And many others added bug-fixes and
    enhancements over the years: Roland Scheidegger, Brian Paul, and James
    Benton.
    
    Known issues:
    
    - piglit spec@!opengl 1.1@quad-invariance will warn that "left and right
    half should match" due to rounding error difference
    
    - These optimized paths to kick in is that depth-buffer must not be
    used, so some applications which want to benefit from these improvements
    might need to be modified to ensure they use painter's algorithm instead
    of depth-buffers.
    
    Reviewed-by: default avatarRoland Scheidegger <sroland@vmware.com>
    Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
    Acked-by: default avatarKeith Whitwell <keithw@vmware.com>
    
    v2: Incorporate Dave Airlie feedback: cleanup LP_DEBUG_xx; shrink 3+
    empty lines.
    v3: silence unused var warning, adapt to new upstream code (point setup)
    
    Part-of: <mesa/mesa!11969>
    5a1d3bcf