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Mike Blumenkrantz authored
squashed changes from Alejandro Piñeiro <apinheiro@igalia.com>: Add call to vk_object_base_init on internal shader_module: we have some cases where internally we have some shader modules that we don't create through CreateShaderModule, so in this case we need to manually call base_init. Not sure why this wasn't needed before. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <mesa/mesa!9508>
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