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Faith Ekstrand authored
This requires us to bump the subgroup size to 32 for all shader stages because Vulkan requires that to be a physical device query. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
03c07ac5
This requires us to bump the subgroup size to 32 for all shader stages
because Vulkan requires that to be a physical device query.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>