eglinfo: add decimal representation
Very useful for comparing against GL-CTS output (in decimals).
bf lv colorbuffer dp st ms vis cav bi renderable supported
id (hex) sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
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1 (0x01) 32 0 8 8 8 8 0 0 0 0 0042TC a y y y win,pb,pix
2 (0x02) 32 0 8 8 8 8 16 0 0 0 0042TC a y y y win,pb,pix
3 (0x03) 32 0 8 8 8 8 24 0 0 0 0042TC a y y y win,pb,pix
4 (0x04) 32 0 8 8 8 8 24 8 0 0 0042TC a y y y win,pb,pix
5 (0x05) 32 0 8 8 8 8 0 0 2 1 0042TC a y y y win,pb,pix
6 (0x06) 32 0 8 8 8 8 0 0 4 1 0042TC a y y y win,pb,pix
7 (0x07) 32 0 8 8 8 8 0 0 8 1 0042TC a y y y win,pb,pix
8 (0x08) 32 0 8 8 8 8 0 0 16 1 0042TC a y y y win,pb,pix
9 (0x09) 32 0 8 8 8 8 16 0 2 1 0042TC a y y y win,pb,pix
10 (0x0a) 32 0 8 8 8 8 16 0 4 1 0042TC a y y y win,pb,pix
11 (0x0b) 32 0 8 8 8 8 16 0 8 1 0042TC a y y y win,pb,pix
...
Signed-off-by: David Heidelberg david.heidelberg@collabora.com
/cc @daniels
Edited by David Heidelberg