- Mar 26, 2006
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Brian Paul authored
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Brian Paul authored
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- Mar 25, 2006
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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- Mar 24, 2006
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Brian Paul authored
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
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Brian Paul authored
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Brian Paul authored
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Aapo Tahkola authored
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Aapo Tahkola authored
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- Mar 23, 2006
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Brian Paul authored
threaded code. Seems to improve reliability quite a bit.
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Brian Paul authored
This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately.
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Dave Airlie authored
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Dave Airlie authored
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Dave Airlie authored
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- Mar 22, 2006
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Brian Paul authored
we call RENDER_START since that may involve validating the drawable and updating its dimensions.
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Aapo Tahkola authored
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Aapo Tahkola authored
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- Mar 21, 2006
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Brian Paul authored
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Michał Król authored
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Michał Król authored
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
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- Mar 20, 2006
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Brian Paul authored
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
added _mesa_source/dest_buffer_exists() function to easily test if particular renderbuffers are present
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Brian Paul authored
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Brian Paul authored
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Aapo Tahkola authored
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- Mar 19, 2006
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Aapo Tahkola authored
Disable tnl programs when doing software vertex programs. compiz with its texrect and lighting needs was broken because of this.
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Brian Paul authored
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Aapo Tahkola authored
-struct vertex_buffer to struct radeon_vertex_buffer conversion -vertex attrib arrays did not supersede conventinal arrays when enabled
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Brian Paul authored
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
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- Mar 18, 2006
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Brian Paul authored
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- Mar 17, 2006
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Jouk Jansen authored
Committing in . Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
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Brian Paul authored
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Brian Paul authored
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Kristian Høgsberg authored
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- Mar 16, 2006
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Brian Paul authored
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Brian Paul authored
_mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
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