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Marek Vasut
mesa
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stm32-backstencil
ef4cb243
·
etnaviv: Fully replicate back stencil config
·
Aug 22, 2023
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etnaviv-gc600-linear-pe
47a3c667
·
etnaviv: Use linear PE rendering only if single buffer supported
·
Dec 19, 2022
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etnaviv-main-txd
378da2c3
·
etnaviv: Implement TXD
·
Jul 12, 2022
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main-etnaviv-txd
86817668
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etnaviv: Implement TXD
·
Jul 12, 2022
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main/etnaviv/txd
0171719a
·
etnaviv: Implement TXD
·
Jul 10, 2022
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main/dri2/height
c73cc178
·
dri: Check buffer height and avoid overflow
·
Jul 09, 2022
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upstream/a2xx/PIPE_TIMEOUT_INFINITE
6da27271
·
freedreno: Handle timeout == PIPE_TIMEOUT_INFINITE and rollover
·
Sep 17, 2021
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drm_pbuffer
9ac9726b
·
EGL: Add pbuffer support for drm platform
·
Sep 14, 2021
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stm32-texcoord
f7dc0520
·
etnaviv: Fix point sprite Z,W coordinate replacement
·
Mar 10, 2021
mesa/mesa!8618
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nir-lower-texcoord-fix
b19f1dc7
·
compiler/nir: Increment shader input count and mark as used when adding new gl_PointCoord
·
Mar 09, 2021
mesa/mesa!9214
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stm32-texcoord-v3
a87cc1d4
·
etnaviv: Fix point sprite Z,W coordinate replacement
·
Feb 06, 2021
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stm32-texcoord-v2
c007dc54
·
FIXME: Set W=1 in tgsi if glTexCoord
·
Jan 20, 2021
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stm32-depth-stencil-fix
33a6c01e
·
etnaviv: Fix rework ZSA into a derived state
·
Jan 03, 2021
mesa/mesa!8174
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mx6-20.y
60975ebe
·
etnaviv: Add lock around pending_ctx
·
Aug 26, 2020
mesa/mesa!6454
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stm32-cullface
db2c6cbe
·
etnaviv: Implement PIPE_FACE_FRONT_AND_BACK
·
Apr 29, 2020
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stm32-icache
dc5a9080
·
etnaviv: Check for icache availability if required
·
Mar 25, 2020
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stm32-paattrs
6a88ea72
·
etnaviv: Fix flat shading handling on GCnano
·
Mar 25, 2020
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stm32-v4
331f01d3
·
etnaviv: Fix flat shading handling on GCnano
·
Jan 30, 2020
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stm32-v2
8b3f5119
·
etnaviv: Fix flat shading handling on GCnano
·
Jan 05, 2020
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stm32-stencil
5e9106f7
·
etnaviv: Do not filter out PIPE_FORMAT_S8_UINT_Z24_UNORM on pre-HALTI2
·
Dec 31, 2019
mesa/mesa!3200
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