-
Emma Anholt authored
We apparently don't have anything else making sure that it's flushed in between use as a render target and use as a texture source, so bypass-mode depth texture sampling could get stale data. Fixes consistent (as far as I could see) failures in FD_MESA_DEBUG=nogmem on: dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw Cc: mesa-stable Part-of: <mesa/mesa!8146>
e4cdbeab