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drm/msm: Move memptrs to msm_gpu
When we move to multiple ringbuffers we're going to store the data in the memptrs on a per-ring basis. In order to prepare for that move the current memptrs from the adreno namespace into msm_gpu. This is way cleaner and immediately lets us kill off some sub functions so there is much less cost later when we do move to per-ring structs. Signed-off-by:Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by:
Rob Clark <robdclark@gmail.com>
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- drivers/gpu/drm/msm/adreno/a3xx_gpu.c 0 additions, 1 deletiondrivers/gpu/drm/msm/adreno/a3xx_gpu.c
- drivers/gpu/drm/msm/adreno/a4xx_gpu.c 0 additions, 1 deletiondrivers/gpu/drm/msm/adreno/a4xx_gpu.c
- drivers/gpu/drm/msm/adreno/a5xx_gpu.c 3 additions, 5 deletionsdrivers/gpu/drm/msm/adreno/a5xx_gpu.c
- drivers/gpu/drm/msm/adreno/adreno_gpu.c 12 additions, 43 deletionsdrivers/gpu/drm/msm/adreno/adreno_gpu.c
- drivers/gpu/drm/msm/adreno/adreno_gpu.h 0 additions, 16 deletionsdrivers/gpu/drm/msm/adreno/adreno_gpu.h
- drivers/gpu/drm/msm/msm_gpu.c 28 additions, 4 deletionsdrivers/gpu/drm/msm/msm_gpu.c
- drivers/gpu/drm/msm/msm_gpu.h 15 additions, 2 deletionsdrivers/gpu/drm/msm/msm_gpu.h
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