radeonsi: use a global dirty mask for shader pointers
Only vertex buffers use a separate bool flag.
Reviewed-by:
Nicolai Hähnle <nicolai.haehnle@amd.com>
- src/gallium/drivers/radeonsi/si_descriptors.c 48 additions, 38 deletionssrc/gallium/drivers/radeonsi/si_descriptors.c
- src/gallium/drivers/radeonsi/si_pipe.h 2 additions, 0 deletionssrc/gallium/drivers/radeonsi/si_pipe.h
- src/gallium/drivers/radeonsi/si_state.h 0 additions, 2 deletionssrc/gallium/drivers/radeonsi/si_state.h
- src/gallium/drivers/radeonsi/si_state_draw.c 1 addition, 1 deletionsrc/gallium/drivers/radeonsi/si_state_draw.c