Skip to content
Snippets Groups Projects
Commit 75392e76 authored by Dave Airlie's avatar Dave Airlie
Browse files

radv: fix non-0 based layer clears.


If the layer base was > 0, it wasn't getting passed as the start
instance or getting added in the shaders.

Fixes CTS dEQP-VK.api.image_clearing.core.clear_color_attachment.2d_r8_uint_multiple_layers

Fixes: 7e0382fb (radv: add support for layered clears (v2))
Reviewed-by: default avatarBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
parent 22b59b99
No related branches found
No related tags found
No related merge requests found
......@@ -81,8 +81,10 @@ build_color_shaders(struct nir_shader **out_vs,
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
......@@ -398,7 +400,7 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false);
}
......@@ -439,7 +441,10 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
......@@ -654,7 +659,7 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
}
static bool
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment