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Commit 35cd7551 authored by Marek Olšák's avatar Marek Olšák
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radeonsi: use the correct target machine when building shader variants

If the shader selector is created with a different context than
the shader variant, we should use the calling context's target machine
for the shader variant.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99419



Reviewed-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
parent 3ae3be6d
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