glmark2(2014.03+git20150611.fa71af2d) end like this with mesa 20.1.0-devel (git-b7e966dc 2020-02-17 eoan-oibaf-ppa)
kernel 5.5.2
glmark2-es2-wayland
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glmark2 2014.03+git20150611.fa71af2d
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OpenGL Information
GL_VENDOR: lima
GL_RENDERER: Mali450
GL_VERSION: OpenGL ES 2.0 Mesa 20.1.0-devel (git-b7e966d 2020-02-17 eoan-oibaf-ppa)
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[build] use-vbo=false: FPS: 412 FrameTime: 2.427 ms
[build] use-vbo=true: FPS: 556 FrameTime: 1.799 ms
[texture] texture-filter=nearest: FPS: 572 FrameTime: 1.748 ms
[texture] texture-filter=linear: FPS: 539 FrameTime: 1.855 ms
[texture] texture-filter=mipmap: FPS: 600 FrameTime: 1.667 ms
[shading] shading=gouraud: FPS: 350 FrameTime: 2.857 ms
[shading] shading=blinn-phong-inf: FPS: 278 FrameTime: 3.597 ms
[shading] shading=phong: FPS: 192 FrameTime: 5.208 ms
[shading] shading=cel: FPS: 149 FrameTime: 6.711 ms
[bump] bump-render=high-poly: FPS: 198 FrameTime: 5.051 ms
[bump] bump-render=normals: FPS: 363 FrameTime: 2.755 ms
[bump] bump-render=height: FPS: 276 FrameTime: 3.623 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 111 FrameTime: 9.009 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 69 FrameTime: 14.493 ms
[pulsar] light=false:quads=5:texture=false: FPS: 543 FrameTime: 1.842 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 48 FrameTime: 20.833 ms
[desktop] effect=shadow:windows=4: FPS: 216 FrameTime: 4.630 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 110 FrameTime: 9.091 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 107 FrameTime: 9.346 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 163 FrameTime: 6.135 ms
[ideas] speed=duration: FPS: 96 FrameTime: 10.417 ms
[jellyfish] <default>: FPS: 101 FrameTime: 9.901 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
glmark show first frame from medusa demo and application deadlock