glmark2-es2 finishes with score 174 for S905X, but glmark2 still Segmentation fault.
ning@kvim1:~$ glmark2-es2
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: lima
GL_RENDERER: Mali450
GL_VERSION: OpenGL ES 2.0 Mesa 20.0.0-devel (git-a435f002c4)
=======================================================
[build] use-vbo=false: FPS: 243 FrameTime: 4.115 ms
[build] use-vbo=true: FPS: 263 FrameTime: 3.802 ms
[texture] texture-filter=nearest: FPS: 275 FrameTime: 3.636 ms
[texture] texture-filter=linear: FPS: 273 FrameTime: 3.663 ms
[texture] texture-filter=mipmap: FPS: 271 FrameTime: 3.690 ms
[shading] shading=gouraud: FPS: 230 FrameTime: 4.348 ms
[shading] shading=blinn-phong-inf: FPS: 198 FrameTime: 5.051 ms
[shading] shading=phong: FPS: 165 FrameTime: 6.061 ms
[shading] shading=cel: FPS: 133 FrameTime: 7.519 ms
[bump] bump-render=high-poly: FPS: 143 FrameTime: 6.993 ms
[bump] bump-render=normals: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=height: FPS: 208 FrameTime: 4.808 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 131 FrameTime: 7.634 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 65 FrameTime: 15.385 ms
[pulsar] light=false:quads=5:texture=false: FPS: 283 FrameTime: 3.534 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 51 FrameTime: 19.608 ms
[desktop] effect=shadow:windows=4: FPS: 144 FrameTime: 6.944 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 111 FrameTime: 9.009 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 110 FrameTime: 9.091 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 153 FrameTime: 6.536 ms
[ideas] speed=duration: FPS: 109 FrameTime: 9.174 ms
[jellyfish] <default>: FPS: 94 FrameTime: 10.638 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 113 FrameTime: 8.850 ms
[refract] <default>: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 244 FrameTime: 4.098 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 166 FrameTime: 6.024 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 245 FrameTime: 4.082 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 208 FrameTime: 4.808 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 137 FrameTime: 7.299 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 209 FrameTime: 4.785 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 209 FrameTime: 4.785 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 115 FrameTime: 8.696 ms
=======================================================
glmark2 Score: 174
=======================================================
ning@kvim1:~$ glmark2
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: lima
GL_RENDERER: Mali450
GL_VERSION: 2.1 Mesa 20.0.0-devel (git-a435f002c4)
=======================================================
[build] use-vbo=false: FPS: 245 FrameTime: 4.082 ms
[build] use-vbo=true: FPS: 263 FrameTime: 3.802 ms
[texture] texture-filter=nearest: FPS: 256 FrameTime: 3.906 ms
[texture] texture-filter=linear: FPS: 262 FrameTime: 3.817 ms
Segmentation fault