- Sep 16, 2006
-
-
Brian Paul authored
-
Brian Paul authored
-
- Sep 15, 2006
-
-
Brian Paul authored
-
Keith Whitwell authored
-
- Sep 14, 2006
-
-
Ian Romanick authored
Set the correct opcodes for GLX_EXT_texture_from_pixmap functions. Changes to the glproto package and the core X server are also required.
-
Brian Paul authored
-
Jerome Glisse authored
function.
-
Michel Dänzer authored
-
Keith Whitwell authored
specifically {8,16,32}.
-
- Sep 13, 2006
-
-
Roland Scheidegger authored
always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too)
-
Roland Scheidegger authored
-
Roland Scheidegger authored
Always mark tex state atom as dirty when the texture image is dirty, this ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200).
-
Brian Paul authored
-
Roland Scheidegger authored
don't use derived value _ColorLogicOpEnabled as it's not current by the time we call the blend/logic op functions. Fixes glean logicOp test on r200.
-
Brian Paul authored
-
Brian Paul authored
-
Brian Paul authored
-
Roland Scheidegger authored
fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test.
-
Roland Scheidegger authored
-
Brian Paul authored
-
- Sep 12, 2006
-
-
Jerome Glisse authored
-
Jerome Glisse authored
and fixing a couple of warning. More cleanup and shuffle to come. I have tested this change they might broke things especialy with r300_texstate.c change (format_x doesn't seems to be use at all by r300).
-
Keith Whitwell authored
-
Keith Whitwell authored
between the vertex cache, the vertex shader and the clipping stages, all of which are competitors for URB entries assigned to the VS unit. This change reduces the maximum number of clip and VS threads by enough to ensure that they cannot consume all the available URB entries, and then reduces the number somewhat more up to an arbitary amount I discovered by trial and error. Unfortunately trial and error solutions don't inspire total confidence...
-
Keith Whitwell authored
-
Keith Whitwell authored
-
Keith Whitwell authored
-
- Sep 11, 2006
-
-
Brian Paul authored
-
Brian Paul authored
-
Brian Paul authored
-
- Sep 10, 2006
-
-
Roland Scheidegger authored
remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
-
Brian Paul authored
converting 0 to exactly 0.0 This goes against the OpenGL spec (see table 2.6) but solves problems when doing byte -> float -> ubyte conversion for particular texture formats.
-
Brian Paul authored
-
Roland Scheidegger authored
cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv conversion appears only to work on first unit.
-
- Sep 08, 2006
-
-
Keith Whitwell authored
hack to the drm to disable command verification on the cmd_buffer ioctl. Doesn't exactly replay as commands are normally delivered as batchbuffers but are captured and replayed as commands on the ring.
-
Roland Scheidegger authored
cause a vtxfmt fallback directly when hitting NewList for radeon and r200 drivers, otherwise we'll mix up tcl and vtxfmt path for some reason. This fixes a warzone2100 asssertion failure.
-
- Sep 07, 2006
-
-
Keith Whitwell authored
Get aubfile generation working again.
-
Keith Whitwell authored
rendering operations to take place after evicting all resident buffers. Cope better with memory allocation failures throughout the driver and improve tracking of failures.
-
Keith Whitwell authored
-
Keith Whitwell authored
-