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Kristian Høgsberg authored
We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and EGL_TEXTURE_Y_XUXV_WL. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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