• Axel Davy's avatar
    st/nine: Change a few advertised caps · 597b5e27
    Axel Davy authored
    Most hw on the native platform advertise these
    caps this way.
    
    D3DCAPS_READ_SCANLINE: We don't really have hardware
    support for that, but many games don't even check the
    flag, and expect GetRasterStatus to work, which is
    why we emulated it with a timer (like wine). So we
    may as well advertise the cap.
    D3DCURSORCAPS_LOWRES: I don't know what is the status
    of this on X11, but I don't know of any dx9 game
    running at height < 400 either.
    D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should
    correspond to what the current generation of hw is doing.
    Signed-off-by: Axel Davy's avatarAxel Davy <davyaxel0@gmail.com>
    Reviewed-by: Patrick Rudolph's avatarPatrick Rudolph <siro@das-labor.org>
    597b5e27
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