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Erik Faye-Lund
mesa
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Created date
microsoft/compiler: Handle VARYING_SLOT_PSIZ as sys output if not read
!161
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jun 25, 2020
Consolidate the PrimitiveID handling
!162
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Jun 29, 2020
CL: Relationals fixes
!163
· created
Jun 23, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 29, 2020
microsoft/clc: Add LOD 0 to lowered samplerless image reads
!164
· created
Jun 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 23, 2020
fixup! microsoft/clc: Add new intrinsics to lowering to force 32bit loads
!165
· created
Jun 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 23, 2020
CL: Fix IsNormal support and add IsFinite
!166
· created
Jun 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 24, 2020
nir/vtn: Support OpOrdered and OpUnordered opcodes
!167
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
4
updated
Jun 29, 2020
CL: Fix name mangling for pown and rootn from libclc
!168
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 30, 2020
vtn/opencl: Add missing half_ opcodes as aliases to non-half versions
!169
· created
Jun 24, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Jun 29, 2020
Support Geometry shaders
!170
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
updated
Jun 30, 2020
d3d12: remove obsolete comment about instance-ID
!171
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
0
updated
Jun 25, 2020
squash! d3d12: Lowering pass for emulating int cube texture by using a 2d texture array
!172
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jun 25, 2020
d3d12: Enable PIPE_CAP_SEAMLESS_CUBE_MAP
!173
· created
Jun 25, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jun 25, 2020
nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
!174
· created
Jun 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Jun 26, 2020
Lower clip for geometry shaders
!175
· created
Jun 26, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
10
updated
Jul 01, 2020
Add support for ARB_timer_query
!176
· created
Jun 26, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
13
updated
Jun 26, 2020
Don't bind a PS if the last vertex stage doesn't submit a POS
!177
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 29, 2020
d3d12: unbind passthrough shader when it is not used
!178
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 30, 2020
Handle boundary conditions when lowering integer textures
!179
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
12
updated
Jul 03, 2020
microsoft/clc: Move lower_alu to optimization loop
!180
· created
Jun 29, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 29, 2020
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