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Erik Faye-Lund
mesa
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Created date
d3d12: expose anisotropic filtering
!141
· created
Jun 16, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
3
updated
Jul 06, 2020
microsoft/clc: size_t -> SIZE_T for ARM/ARM64 build fix
!142
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Jun 16, 2020
d3d12: When flushing+finishing, enqueue a new fence
!143
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Closed
12
updated
Jul 13, 2020
d3d12: skip CB register 0 when shader has no uniforms
!144
· created
Jun 16, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
21
updated
Jun 30, 2020
d3d12: Initialise shader context to zero
!145
· created
Jun 17, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
2
updated
Jun 17, 2020
d3d12: primitive restart
!146
· created
Jun 17, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
49
updated
Jun 25, 2020
microsoft/compiler: Offsets are given as integer, so handle them accodingly
!147
· created
Jun 17, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jun 17, 2020
CL: Fix i64 -> fp32 casts on HW not advertising int64 support
!148
· created
Jun 17, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
16
updated
Jun 26, 2020
d3d12: Use util_blitter for integer MSAA resolve blits
!149
· created
Jun 18, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jun 18, 2020
microsoft/clc: Use ALU source to determine bitsize lowering
!150
· created
Jun 18, 2020
by
Daniel Stone
msclc-d3d12
OpenCL
Merged
11
updated
Jun 18, 2020
microsoft/compiler: Strip array index when querying LOD in integer sampler lowering
!151
· created
Jun 18, 2020
by
Gert Wollny
msclc-d3d12
OpenCL
OpenGL
Merged
6
updated
Jun 19, 2020
Replace integer cube textures by using 2D texture arrays
!152
· created
Jun 19, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
42
updated
Jun 23, 2020
Add config option to lower away 16 bit ints in addition to 8 bit
!153
· created
Jun 19, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
12
updated
Jun 22, 2020
CL: Printf
!154
· created
Jun 21, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
28
updated
Jun 30, 2020
nir: CL size/align of bool (b1) should be 1, not 0
!155
· created
Jun 22, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
8
updated
Jun 23, 2020
CL: Integer ops fixes
!156
· created
Jun 22, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
23
updated
Jun 29, 2020
Force pos output in last vertex stage
!157
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
20
updated
Jun 29, 2020
Fix null-pointer deref of rasterizer
!158
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
4
updated
Jun 24, 2020
CL: Support packed structs
!159
· created
Jun 23, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
17
updated
Oct 02, 2020
Support input arrays and also handle the GS input case
!160
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
Merged
16
updated
Jun 29, 2020
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