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Erik Faye-Lund
mesa
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Created date
Rebase on more recent master
!41
· created
Apr 29, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
7
updated
May 04, 2020
Remaining kernel image support
!42
· created
May 02, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
7
updated
May 27, 2020
fix CI failures
!43
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
7
updated
May 05, 2020
Fix assert in dxil_emit_atomicrmw()
!44
· created
May 04, 2020
by
Boris Brezillon
msclc-d3d12
Closed
8
updated
May 04, 2020
WIP: Fixup: microsoft/compiler: Pass return type to instructions
!45
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
11
updated
May 12, 2020
microsoft/clc: Fix 8-bit integer casts that involve floats
!46
· created
May 05, 2020
by
Jesse Natalie
msclc-d3d12
Merged
16
updated
May 11, 2020
microsoft/compiler: lower b2b instructions away
!47
· created
May 05, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
3
updated
May 06, 2020
d3d12: msaa support
!48
· created
May 06, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
15
updated
May 13, 2020
util/os_memory: never use os_memory_debug.h
!49
· created
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
2
updated
Nov 06, 2022
WIP: libgl-d3d12 icd installation
!50
· created
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
17
updated
Nov 18, 2020
Implements resource state manager for the gallium d3d12 layer
!51
· created
May 07, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
104
updated
May 27, 2020
fixup! microsoft/compiler: Lower shared loads/stores
!52
· created
May 08, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
1
updated
May 11, 2020
CL: Add support for atomic ops
!53
· created
May 08, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
9
updated
May 22, 2020
d3d12: fix load_front_face
!54
· created
May 08, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
13
updated
May 12, 2020
fixups against master
!55
· created
May 11, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
1
updated
May 11, 2020
Add support for CLC and linker args
!56
· created
May 12, 2020
by
Jesse Natalie
msclc-d3d12
Merged
1
11
updated
May 21, 2020
d3d12: expose PIPE_SHADER_CAP_INTEGERS for all stages
!57
· created
May 12, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
1
updated
May 13, 2020
microsoft/compiler: do not require samplers to start at binding 0
!58
· created
May 12, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
3
updated
May 13, 2020
microsoft/clc: Support vec type hint attribute reflection
!59
· created
May 12, 2020
by
Jesse Natalie
msclc-d3d12
Merged
1
updated
May 19, 2020
WIP: NIR fixes
!60
· created
May 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
8
updated
Nov 18, 2020
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