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Erik Faye-Lund
mesa
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Updated date
squash! d3d12: add state-var for depth-range
!250
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 30, 2020
d3d12: Only lower point sprites if the VS writes a POS
!247
· created
Jul 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 30, 2020
Don't bind a PS if the last vertex stage doesn't submit a POS
!177
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 29, 2020
Depth clamp fix
!234
· created
Jul 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
34
updated
Jul 29, 2020
d3d12: Override the near/far values of the viewport when blitting DS
!232
· created
Jul 22, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Closed
28
updated
Jul 28, 2020
d3d12+microsoft/compiler: Take texture state and texture levels into account when lowering int textures
!242
· created
Jul 24, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
24
updated
Jul 28, 2020
d3d12: do not save away the passthrough-shader in the blitter-state
!238
· created
Jul 23, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 27, 2020
fix crash when rendering to a slice of a 3D texture
!206
· created
Jul 10, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
9
updated
Jul 27, 2020
d3d12: lower int texture sampling after lowering projection
!237
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Jul 23, 2020
d3d12: Fix subresource evaluation when doing blits and resource copies
!236
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Jul 23, 2020
d3d12: only clear D3D12_DIRTY_INDEX_BUFFER when valid
!231
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 21, 2020
HACK: memory fixes
!230
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
14
updated
Jul 21, 2020
Assorted depth-stencil and MSAA fixes
!219
· created
Jul 16, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
17
updated
Jul 21, 2020
d3d12: Don't try to create a RTV or DSV when it's not supported
!214
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Reviewed
Merged
4
updated
Jul 21, 2020
d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
!228
· created
Jul 21, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Jul 21, 2020
d3d12: Transition the right subresource state in resource copy
!220
· created
Jul 17, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
5
updated
Jul 20, 2020
d3d12: reference surface resources in the current batch when clear is called on them
!188
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
23
updated
Jul 17, 2020
history cleanup
!202
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenCL
OpenGL
Merged
0
updated
Jul 16, 2020
d3d12: emulate two-sided polygon-mode
!217
· created
Jul 15, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
7
updated
Jul 16, 2020
D3d12 debug helpers
!200
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 16, 2020
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