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Erik Faye-Lund
mesa
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Popularity
gl_VertexId and gl_PrimitiveId fixes
!183
· created
Jun 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Closed
1
updated
Jul 01, 2020
Force pos output in last vertex stage
!157
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
20
updated
Jun 29, 2020
d3d12: When flushing+finishing, enqueue a new fence
!143
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Closed
12
updated
Jul 13, 2020
WIP: Support input arrays
!138
· created
Jun 16, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
1
updated
Jun 25, 2020
WIP: Run Piglit on CI
!126
· created
Jun 11, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Dec 02, 2020
Same resource copy
!107
· created
Jun 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
28
updated
Jul 13, 2020
d3d12: Don't assume a shader has already been compiled
!105
· created
May 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
3
updated
Jun 03, 2020
WIP: D3D12: support rendering to cube arrays
!104
· created
May 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
8
updated
Dec 02, 2020
WIP: NIR fixes
!60
· created
May 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
8
updated
Nov 18, 2020
WIP: libgl-d3d12 icd installation
!50
· created
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
17
updated
Nov 18, 2020
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