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d3d12: disable PIPE_CAP_SAMPLER_VIEW_TARGET

Erik Faye-Lund requested to merge d3d12-no_arb_texture_view into msclc-d3d12

We can't currently support this correctly, because D3D12 doesn't allow aliasing as freely as OpenGL does.

This can probably be supported eventually, by lowering to 2D-arrays instead if 2D textures, for instance. But since this feature isn't required for OpenGL 3.3, let's leave it for later.

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