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Assorted depth-stencil and MSAA fixes

Gert Wollny requested to merge gerddie/mesa:submit-ds-fixes into msclc-d3d12

This series fixes a number of issues we have with depth-stencil textures and MSAA handling.

  • fix resource state for DS direct copy
  • fix PSO sample count
  • fix picking right plane and swizzle in stencil SRV
  • fix DS intermediate resource when blitting to the same resource

The series fixes a bunch of piglits from the gpu -t depth subset.

Edited by Erik Faye-Lund

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