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d3d12: do not expose cube-map arrays

Erik Faye-Lund requested to merge d3d12-no_cube_map_arrays into msclc-d3d12

We're not yet equipped to support this internally. And it's not worth doing the work right now, because this is an OpenGL 4.0 feature.

So let's wait with this until later, an avoid exposing the extension.

Edited by Erik Faye-Lund

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