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Alyssa Rosenzweig authored
We add enums corresponding to (GLES) blend state to shader_enums.h, complementing the existing advanced blending enums in the file. This allows us to represent blending state in a driver-agnostic, API-agnostic way to permit lowering. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Eric Anholt <eric@anholt.net>
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