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An array format is a 32-bit integer format identifier that can represent any format that can be represented as an array of standard GL datatypes. Whie the MESA_FORMAT enums provide several of these, they don't account for all of them. v2 by Iago Toral Quiroga <itoral@igalia.com>: - Implement mesa_array_format as a plain bitfiled uint32_t type instead of using a struct inside a union to access the various components packed in it. This is necessary to support bigendian properly, as pointed out by Ian. - Squashed: Make float types normalized v3 by Iago Toral Quiroga <itoral@igalia.com>: - Include compiler.h in formats.h, which is necessary to build in MSVC as indicated by Brian Paul. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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