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Emil Velikov's avatar
Emil Velikov authored
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.

Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto

Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: default avatarEmil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: default avatarIlia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit d606ca37)
a3f259e4
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