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Commit 0a75909b authored by Ian Romanick's avatar Ian Romanick
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mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES


The ES and desktop GL specs diverge here.  Yay!

In desktop OpenGL, the driver can perform online compression of
uncompressed texture data.  GL_NUM_COMPRESSED_TEXTURE_FORMATS and
GL_COMPRESSED_TEXTURE_FORMATS give the application a list of formats
that it could ask the driver to compress with some expectation of
quality.  The GL_ARB_texture_compression spec calls this "suitable for
general-purpose usage."  As noted above, this means
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not included in the list.

In OpenGL ES, the driver never performs compression.
GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_TEXTURE_FORMATS give
the application a list of formats that the driver can receive from the
application.  It is the *complete* list of formats.  The
GL_EXT_texture_compression_s3tc spec says:

    "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications

        The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
        COMPRESSED_TEXTURE_FORMATS include COMPRESSED_RGB_S3TC_DXT1_EXT,
        COMPRESSED_RGBA_S3TC_DXT1_EXT, COMPRESSED_RGBA_S3TC_DXT3_EXT,
        and COMPRESSED_RGBA_S3TC_DXT5_EXT."

Note that the addition is only to the OpenGL ES specification!

Signed-off-by: default avatarIan Romanick <ian.d.romanick@intel.com>
See-also: http://lists.freedesktop.org/archives/mesa-dev/2013-October/047439.html


Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
parent bf27d023
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......@@ -263,6 +263,43 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
else {
n += 3;
}
/* The ES and desktop GL specs diverge here.
*
* In desktop OpenGL, the driver can perform online compression of
* uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
* formats that it could ask the driver to compress with some
* expectation of quality. The GL_ARB_texture_compression spec
* calls this "suitable for general-purpose usage." As noted
* above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
* included in the list.
*
* In OpenGL ES, the driver never performs compression.
* GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
* formats that the driver can receive from the application. It
* is the *complete* list of formats. The
* GL_EXT_texture_compression_s3tc spec says:
*
* "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
*
* The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
* COMPRESSED_TEXTURE_FORMATS include
* COMPRESSED_RGB_S3TC_DXT1_EXT,
* COMPRESSED_RGBA_S3TC_DXT1_EXT,
* COMPRESSED_RGBA_S3TC_DXT3_EXT, and
* COMPRESSED_RGBA_S3TC_DXT5_EXT."
*
* Note that the addition is only to the OpenGL ES specification!
*/
if (_mesa_is_gles(ctx)) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
} else {
n += 1;
}
}
}
/* The GL_OES_compressed_ETC1_RGB8_texture spec says:
......
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