zink: fix cubemap lowering for array samplers
each sampler is 1 driver location, so use the base variable Fixes: 2d745904 ("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass") fixes: dEQP-GL45-ES31.functional.shaders.opaque_type_indexing.sampler.const_expression.*.samplercubearray Reviewed-by:Adam Jackson <ajax@redhat.com> Part-of: <mesa/mesa!17008>
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