- Apr 08, 2009
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Julien Cristau authored
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- Apr 01, 2009
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Julien Cristau authored
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- Mar 30, 2009
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Timo Aaltonen authored
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Timo Aaltonen authored
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- Mar 28, 2009
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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- Mar 27, 2009
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Ian Romanick authored
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Emma Anholt authored
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs. (cherry picked from commit 529d1d72)
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- Mar 26, 2009
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Ian Romanick authored
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Emma Anholt authored
This also cuts instructions by just using the existing bit in the payload rather than computing it from the determinant in the SF unit and passing it as a varying down to the WM. Something still goes wrong with getting the backface color right, but a simpler shader appears to get the right result. (cherry picked from commit 699db6d8)
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Emma Anholt authored
Previously, we would sample (f,glFrontFacing,undef,undef) instead of the (f,0,0,1) that fragment.fogcoord is supposed to return. Due to glFrontFacing's presence in FOGC.y, we'll still give bad results there when glFrontFacing is used. Bug #19122, piglit testcase fp-fog. (cherry picked from commit 411d913c)
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Emma Anholt authored
(cherry picked from commit b013f945)
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Brian Paul authored
(cherry picked from commit a79186e2)
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Brian Paul authored
(cherry picked from commit 9e7903e4)
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Brian Paul authored
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Brian Paul authored
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- Mar 25, 2009
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Alan Coopersmith authored
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
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Alan Coopersmith authored
Move flags for linking standard C/C++ libraries from configure.ac to mklib Use -norunpath flag when linking with Sun C++ compiler Convert mklib -exports list into a linker mapfile Set FINAL_LIBS correctly when -noprefix is used Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
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Michel Dänzer authored
This scheme breaks when the display connection doesn't receive ConfigureNotify events. This caused reporoducible problems (cropped / misplaced output) when starting a 3D application in a guest operating system in VMware Workstation. This reverts commit dd1c68f1. Conflicts: src/glx/x11/dri2_glx.c (cherry picked from commit 11da7e02)
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Brian Paul authored
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Brian Paul authored
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Julien Cristau authored
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Julien Cristau authored
The 2.6.28 kernel headers miss some compat defines.
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- Mar 24, 2009
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Brian Paul authored
(cherry picked from commit c4c4358e)
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- Mar 23, 2009
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Emma Anholt authored
Turns out that XXX comment was important. We weren't flagging the WM to re-update with the statistics enable, so we got zeroes out of our query. Bug #20740, fixes piglit occlusion_query test. Signed-off-by: Eric Anholt <eric@anholt.net> (cherry picked from commit c0d6e079)
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Thomas Fogal authored
(cherry picked from commit 7399d56e)
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Brian Paul authored
(cherry picked from commit 4447fddc)
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Brian Paul authored
(cherry picked from commit fe0ccf32)
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Julien Cristau authored
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Julien Cristau authored
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Brian Paul authored
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Brian Paul authored
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> (cherry picked from master, commit a06dd4de)
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- Mar 20, 2009
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
(cherry picked from master, commit 005ad1a7)
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- Mar 18, 2009
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Brian Paul authored
Avoid a little bit of unneeded state validation and fixes a bug where the texture complete flags was set to false, but we didn't signal _NEW_TEXTURE. Fixes piglit tex1d-2dborder failure. (cherry picked from commit aad3f546)
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Brian Paul authored
(cherry picked from commit 37c768b3)
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Robert Ellison authored
The polygon stipple pattern, like the viewport and the polygon face orientation, must be inverted on the i965 when rendering to a FBO (which itself has an inverted pixel coordinate system compared to raw Mesa). In addition, the polygon stipple offset, which orients the stipple to the window system, disappears when rendering to an FBO (because the window system offset doesn't apply, and there's no associated FBO offset). With these fixes, the conform triangle and polygon stipple tests pass when rendering to texture. (cherry picked from commit 29309b45)
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Robert Ellison authored
In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers. (cherry picked from commit 6dceeb2e)
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