mesa: plumb errors through to texture allocation
the spec allows this and tests like spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch expect it cc: mesa-stable Reviewed-by:Marek Olšák <marek.olsak@amd.com> Part-of: <!25931>
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- src/freedreno/ci/freedreno-a618-fails.txt 17 additions, 0 deletionssrc/freedreno/ci/freedreno-a618-fails.txt
- src/freedreno/ci/freedreno-a630-fails.txt 17 additions, 0 deletionssrc/freedreno/ci/freedreno-a630-fails.txt
- src/gallium/drivers/d3d12/ci/d3d12-quick_gl.txt 10 additions, 2 deletionssrc/gallium/drivers/d3d12/ci/d3d12-quick_gl.txt
- src/mesa/main/teximage.c 2 additions, 2 deletionssrc/mesa/main/teximage.c
- src/mesa/main/texstorage.c 25 additions, 20 deletionssrc/mesa/main/texstorage.c
- src/mesa/state_tracker/st_cb_texture.c 10 additions, 6 deletionssrc/mesa/state_tracker/st_cb_texture.c
- src/mesa/state_tracker/st_cb_texture.h 4 additions, 2 deletionssrc/mesa/state_tracker/st_cb_texture.h
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