r300: fix vs output register indexing
Vertex shaders were writing TEXCOORDs before GENERICS, however fragment shaders were reading it the opposite way, so this caused problems for shaders that used both TEXCOORD and GENERIC varyings. Fixes: d4b8e8a4 Closes: mesa/mesa#10489 Signed-off-by:Pavel Ondračka <pavel.ondracka@gmail.com> Reviewed-by:
Filip Gawin <filip.gawin@collabora.com> Part-of: <mesa/mesa!27469>
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