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John Bradstreet
mesa
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zink-wc
355833d9
·
Fixed window not handling the Close ('x'-button) properlly, also wrong file...
·
Nov 25, 2020
zink-wip
2762ae04
·
zink: unify some open-coded flush_batch calls
·
Oct 30, 2020
glsl-64bit
7a24bd92
·
glsl: support 64bit integer loop iterators
·
Oct 26, 2020
zink-device_reset_rebase
efeb5842
·
w
·
Oct 26, 2020
modifier-fixup
14c87077
·
zink: only reject resource imports with modifiers for planar formats
·
Oct 21, 2020
zink-dynamic_bo_lowering
d60005c4
·
zink: break up dynamic access lowering
·
Oct 16, 2020
zink-shader_keys
56b18fc0
·
zink: update shader modules in gfx program when flagged dirty
·
Oct 16, 2020
zink-ubo_rebase
85b6ab06
·
zink: enable PIPE_CAP_CLEAR_SCISSORED
·
Oct 14, 2020
zink-wip.bak
53250da4
·
zink: enable PIPE_CAP_CLEAR_SCISSORED
·
Oct 14, 2020
zink-gl31
4aa47efb
·
zink: mark off GL 3.1 as done in features.txt
·
Oct 14, 2020
uniform-locations
47c35823
·
glsl: fix up location setting for variables pointing to a UBO's base
·
Oct 13, 2020
blog-20201012
53b19fb3
·
zink: remove image layouts from descriptor states
·
Oct 12, 2020
blog-20201008
3c86c7ba
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zink: deduplicate VkWriteDescriptorSet setup
·
Oct 08, 2020
zink-20201005
da7f9b2a
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zink: deduplicate VkWriteDescriptorSet setup
·
Oct 05, 2020
zink-bucket_alloc
9c3cc68e
·
zink: massively dumb-down descriptorset caching
·
Oct 02, 2020
zink-ubo_support
77d345af
·
zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc
·
Oct 02, 2020
nir-clippier_clip_disabling
1209d2a9
·
nir/clip_disable: handle 2x vec4 case
·
Sep 03, 2020
zink-anv_descriptorpool_fail
d88764fb
·
zink: GLSL 430
·
Aug 12, 2020
nir-indirect_bo
ec26ae7d
·
nir: add pass for lowering dynamic ubo/ssbo block indexing to constants
·
Aug 10, 2020
moar_psiz
ea93feba
·
mesa/st: flag ST_NEW_CONSTANTS upon running nir_lower_point_size_mov
·
Jul 30, 2020
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