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Commit 519b23b2 authored by Brian Paul's avatar Brian Paul
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Lots of changes/fixes for rendering to framebuffer objects.

- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
  glFramebufferTexture[123]D().  That didn't work before.
parent 4991888f
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