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Ian Romanick authored
No shader-db changes on any Intel platform. v2: Use a loop to generate patterns. Suggested by Jason. v3: Fix a copy-and-paste bug in the extract_[ui] of ishl loop that would replace an extract_i8 with and extract_u8. This broke ~180 tests. This bug was introduced in v2. Reviewed-by: Matt Turner <mattst88@gmail.com> [v1] Reviewed-by: Dylan Baker <dylan@pnwbakers.com> [v2] Acked-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
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