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  • Ian Romanick's avatar
    mesa: Rewrite the way uniforms are tracked and handled · 71990969
    Ian Romanick authored
    
    
    Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
    glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
    gl_uniform_storage structures in the gl_shader_program.
    
    A couple of notes:
    
     * Like most rewrite-the-world patches, this should be reviewed by
       applying the patch and examining the modified functions.
    
     * This leaves a lot of dead code around in linker.cpp and
       uniform_query.cpp.  This will be deleted in the next patches.
    
    v2: Update the comment block (previously a FINISHME) in _mesa_uniform
    about generating GL_INVALID_VALUE when an out-of-range sampler index
    is specified.
    
    Signed-off-by: default avatarIan Romanick <ian.d.romanick@intel.com>
    Tested-by: default avatarTom Stellard <thomas.stellard@amd.com>
    71990969