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Erik Faye-Lund authored
This seems to simply be a mixup of what utility function to use. util_clear_render_target clears on the CPU, whereas util_blitter_clear_render_target clears on the GPU. Because we do the zink_blit_begin dance, it seems reasonable to assume the latter was intended. Fixes: 622f8f6e ("zink: add a pipe_context::clear_texture hook") Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <mesa/mesa!10211>
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