- Mar 23, 2005
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Brian Paul authored
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Brian Paul authored
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- Mar 22, 2005
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
drmSIGIOHandler().
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Keith Whitwell authored
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Keith Whitwell authored
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Keith Whitwell authored
driFillInModes().
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- Mar 18, 2005
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Michel Dänzer authored
Inc.)
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Aapo Tahkola authored
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Michał Król authored
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Michał Król authored
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Michał Król authored
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Michał Król authored
flex glslang.l bison -t -v -d glslang.y mv glslang.tab.c Gen_glslang_tab.cpp (shouldn't be .c?) mv glslang.tab.h glslang_tab.h
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- Mar 17, 2005
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Aapo Tahkola authored
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Ian Romanick authored
committed in the last version.
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Aapo Tahkola authored
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Ian Romanick authored
functions. There are two parts to this. First, a size element with a name "Get" is shorthand for having four separate size elements with names "GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally, a count of "?" is treated specially. This causes a call to a handcoded function named "__gl<base name>_variable_size". This is *only* needed to support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable number of values depending how many compressed texture formats are supported by the implementation. Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB, glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only affect code generated for the server-side. The changes to enum.c are caused by enums added for the server-side __glGetBooleanv_size functions.
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Ian Romanick authored
FilterGLAPISpecBase::xref is replaced by FilterGLAPISpecBase::functions_by_name. The notable difference between the two is that ::functions_by_name includes all functions, whether they have an assigned offset or not. This feature will be useful (necessary) when more server-side code is generated.
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Ian Romanick authored
(eventual) addition of support for ARB_vertex_buffer_object. Elminitate the need for array_state_vector::large_header. Make some very minor tweaks to the handling of the indices pointer in emit_DrawElements_old.
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Ian Romanick authored
(eventual) addition of support for ARB_vertex_buffer_object. Move all the private vertex array data structures out of indirect_vertex_array.c and into indirect_va_private.h. Rename array_state_vector::enabled_array_count to array_state_vector::enabled_client_array_count. Make sure that both the GL extension string and the server GL version are available when __glXInitVertexState is called. Make sure that array_state::normalized is set correctly in the array's gl*Pointer function.
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Ian Romanick authored
same set of functions will be iterated for both the generated C-source file and the generated header file.
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Ian Romanick authored
'GLvoid *'). This fixes the GLX protocol for glGetProgramStringARB. This fixes bugzilla #2747. Remove the 'ignore="true"' from glVertexAttrib4bvARB. This fixes bugzilla #2746.
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Ian Romanick authored
some flaws in the calculation code when the highest version listed in known_gl_extensions is supported. This code would also have some problems with some of the new features (that don't have an associated extension) on GL 2.0.
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- Mar 16, 2005
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Aapo Tahkola authored
Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
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Ben Skeggs authored
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
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- Mar 15, 2005
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Roland Scheidegger authored
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Aapo Tahkola authored
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Ben Skeggs authored
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Ben Skeggs authored
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
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- Mar 14, 2005
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Ian Romanick authored
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Felix Kühling authored
set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)
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Peter Zubaj authored
Reflex from mesa demos doesn't work TODO - double side stencil I hope that I didn't break anything
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Michał Król authored
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Michał Król authored
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Michał Król authored
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Michał Król authored
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- Mar 13, 2005
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Aapo Tahkola authored
Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
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Felix Kühling authored
not part of the DDX->DRI interface and should never have been in this file in the first place.
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