registry: Always load d3d12 plugin without helper process
Because of the way how DirectX 12 Agility SDK works which looks at a relative path from application .EXE to find D3D12 runtime, in-process loading is required in case of d3d12
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Because of the way how DirectX 12 Agility SDK works which looks at a relative path from application .EXE to find D3D12 runtime, in-process loading is required in case of d3d12