registry: Always load d3d12 plugin without helper process
Because of the way how DirectX 12 Agility SDK works which looks at a relative path from application .EXE to find D3D12 runtime, in-process loading is required in case of d3d12
Because of the way how DirectX 12 Agility SDK works which looks at a relative path from application .EXE to find D3D12 runtime, in-process loading is required in case of d3d12