d3d11videosink: disconnect signals before releasing the window
It might happen that the key event arrives when the d3d11videosink is stopping. In case of GstD3D11WindowWin32 it can raise a navigation event even when the sink is already freed, because the window object's refcount may reach 0 in the window thread. In other words sometimes the GstD3D11WindowWin32 lives few ms more then the GstD3D11VideoSink, because it's freed asynchronously.