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d3dshader: Add HLSL shader library

Seungha Yang requested to merge seungha.yang/gstreamer:d3d-hlsl-lib into main

Adding a new HLSL shader (-bad internal) library in order to

  • maintain single HLSL code
  • halve binary size and build time. We are building thousands of HLSL bytecodes in case of MSVC build
  • reuse single (pre)compiled HLSL bytecode for both d3d11 and d3d12

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