d3d12: Pass target rectangle to ClearRenderTargetView()
Some drivers seem to be crashing if ClearRenderTargetView() is called for P010/P016 texture's second subresource (UV plane) without specified target rectangle.
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Some drivers seem to be crashing if ClearRenderTargetView() is called for P010/P016 texture's second subresource (UV plane) without specified target rectangle.