d3d11videosink: Add support for transform and MSAA
d3d11videosink: Add support for transform and MSAA
Adding properties for 3D rotation with arbitrary angle
and scaling. And adding Multi Sampling Anti-Aliasing rendering
support to smooth borders if arbitrary angle is applied
subprojects: Add DirectXMath wrap
Will be used by d3d11 plugin
d3d11videosink: Fix typo
d3d11converter: Add support for MSAA render target
Create multi-sample render target view if sample count > 1
and MSAA enabled rasterizer for multi-sample render target
d3d11converter: Add support for custom transform matrix
Adding gst_d3d11_converter_set_transform_matrix() method so that
user specified transform matrix can be applied when "video-direction=custom"
d3d11converter: Use transform matrix for rotation/flip
Edited by Seungha Yang